AI Insights · Timothy · April 2023
Top 5 City Building Games on Android in Mexico, Q1 2023
In Q1 2023, the top 5 city building games on Android in Mexico showed varied performance in downloads, revenue, and active users, with some experiencing growth and others seeing declines.
In Q1 2023, the top 5 city building games on the Android platform in Mexico displayed a range of performance trends in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, highlights the shifts and patterns observed during the quarter.
SimCity BuildIt from ELECTRONIC ARTS saw a fluctuating pattern in weekly revenue, starting at approximately $3K and ending the quarter at around $1.8K. Downloads peaked at 3.3K in late January but saw a decline towards the end of March, averaging around 2.1K. Active users exhibited a similar trend, starting at 28.8K and closing the quarter at 27.7K, with a peak of 32.8K in the third week of January.
The Simpsons™: Tapped Out, also from ELECTRONIC ARTS, had a stable performance in weekly downloads, beginning the quarter with approximately 14.3K and ending at around 8.7K. Weekly revenue showed a slight increase, peaking at $1.4K in mid-March. Active users saw a gradual decrease from 84K at the start of the quarter to about 74.2K by the end.
Land of Empires: Immortal by Nuverse experienced a decline in weekly downloads, starting strong at around 752 downloads and gradually falling to negligible numbers by late February. Revenue remained relatively stable, with minor fluctuations, peaking at approximately $585 in mid-January. Active users followed a downward trend from about 725 to 152 over the quarter.
Legend City from Neorigin Games Publishing had consistent weekly revenue, peaking at $511 in late February. Active users showed a steady decline from 8.9K at the start of the quarter to about 7.2K by the end. However, no download data was available for this app during the quarter.
Global City: Building Games by MY.GAMES B.V. exhibited growth in weekly downloads, starting at 215 and reaching up to 2.3K in late January. Revenue showed minor fluctuations, peaking at $342 in late December and ending at around $169. Active users saw significant growth from 221 at the beginning of the quarter to a high of 2.5K by the end of January, before stabilizing around 1.8K in late March.
For more detailed insights and data, visit Sensor Tower.